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The dated public-update reference is 30 October 2026. A client build number is not an official update title or release date.

Historical patch guide

Deadlock Patch Guide — July 9, 2026

Urn and Rift rules change alongside objective bounty distribution and hero abilities. Review the revised values, upgrade effects, and Yamato’s ally-targeting input.

Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.

How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.

Original update sources

Recorded topics: Heroes, Gameplay. Dates refer to the update named in the notes; a mirrored post can be published later.

Urn, Unstable Rift, and objective bounty

What changed: Urn Runner’s sprint bonus falls from +2m to 0, with its trailing bonus falling from +7m to +5m; its move-speed bonus falls from +3.5m to +2m, while stamina recovery rises from +15% to +25%. Urn speech frequency rises from every 8s to every 6s, and its sound can be heard from farther away. Unstable Rift warning time falls from 25s to 20s. Rift Troopers gain 30/35/40/45% Spirit Resist and 25% Melee Resistance; their spawn interval rises from 0.3s to 0.5s. The comeback resist aura radius grows from 20m to 35m, and the maximum comeback count rises from 12 to 14. The nearby-hero share of objective bounty falls from 40% to 30%, leaving a larger portion split team-wide, as the notes explain.

How to adapt: Recheck Urn routes and sound awareness under the changed bonuses, and prepare for the shorter Rift warning and resistant troopers; test how the wider aura and higher comeback cap affect encounters without assuming a guaranteed comeback. Reassess objective bounty expectations because less is assigned to nearby heroes, not because the notes say total bounty changed.

Scourge

What changed: Scourge’s Max Health Per Second falls from 2.6% to 2.5%.

How to adapt: If using Scourge, account for the slightly lower listed Max Health Per Second value rather than relying on the previous value.

Billy, Doorman, Drifter, and Holliday

What changed: Billy’s Rising Ram T3 spirit scaling falls from 0.035 to 0.03. Doorman’s bullet damage is rescaled from 29.26 + 1.1/boon to 26 + 1.19, crit scaling falls from -25% to -30%, and Hotel Guest T3’s cooldown on failure to check out rises from 13s to 15s. Drifter’s bullet damage per boon falls from +0.616 to +0.49; Bloodscent T3 falls from +12% to +11%; Stalker’s Mark cooldown rises from 20s to 24s, its T2 upgrade cooldown bonus changes from -8s to -12s, and its T3 bleed bonus falls from +2% to +1.5%. Holliday’s Powder Keg spirit scaling falls from 1.2 to 1.05.

How to adapt: Use the revised values when checking these heroes’ damage and cooldown expectations. For Drifter, test the resulting Stalker’s Mark cooldown with T2, since both the base cooldown and T2 reduction change; the notes do not state the net outcome.

Graves and Haze

What changed: Graves’ Jar of Dead T1 heal spirit scaling rises from 0.1 to 0.16, and Jar of Dead builds up faster from neutral creeps. Grasping Hands’ immobilize duration falls from 1.25s to 1s; its T3 upgrade cooldown bonus changes from -10s to -14s. Essence Theft now procs from melee hits, and its T3 increases Max Steal Targets from 3 to 4. Borrowed Decree T1 changes from -15s cooldown to -15s cooldown and +25% Ghoul Speed; T2 changes from +25% Ghoul Speed and +10s duration to -0.3s time to spawn and +10s duration. Haze’s Sleep Dagger T2 gains 15 Fixation Stacks, while its upgrade cooldown bonus changes from -18s to -17s.

How to adapt: Retest Graves’ Jar of Dead build-up from neutral creeps and Essence Theft’s melee trigger, and compare the revised upgrade effects before using an old build plan. For Haze, include the new T2 Fixation stacks and changed cooldown reduction in your timing expectations.

Mirage and Pocket

What changed: Mirage’s Fire Scarabs T3 spirit scaling falls from +0.17 to +0.13, and Dust Devil T3 spirit scaling falls from +1 to +0.6. Djinn’s Mark cooldown falls from 3s to 2.75s, its T3 upgrade cooldown bonus changes from -1s to -0.75s, and Traveler T3 upgrade cooldown bonus changes from -70s to -90s. Pocket’s Affliction duration falls from 11s to 10s.

How to adapt: Use the revised Mirage upgrade values and cooldowns when reviewing ability timing; test Djinn’s Mark with T3 rather than assuming the base cooldown change alone determines the result. Recheck Pocket’s Affliction duration against the previous 11-second expectation.

Shiv and Silver

What changed: Shiv’s Serrated Knives T3 spirit scaling falls from +0.09 to +0.07; Slice and Dice spirit scaling falls from 1.44 to 1.2, and its T2 Spirit Resist reduction changes from -6% to -4%. Bloodletting’s base cooldown rises from 20s to 25s, its T1 upgrade cooldown bonus changes from -10s to -15s, and its Damage Cleared value falls from 35% to 30%; T2 Damage Cleared rises from 35% to 40%. Killing Blow’s health threshold falls from 20% to 18%, while its T3 health-threshold bonus rises from +8% to +10%. Silver’s Lycan Curse cooldown falls from 80s to 60s.

How to adapt: Check Shiv’s changed base and upgrade values together, especially Bloodletting’s cooldown and Damage Cleared, without assuming the notes establish a net effect. Update Killing Blow threshold expectations and Silver’s Lycan Curse timing to the listed values.

Follow the affected decisions

Verify your match build · How current recommendations are checked

Earlier and later records

Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.

The archive