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The dated public-update reference is 30 October 2026. A client build number is not an official update title or release date.

Build library · Build 6839 reference

Deadlock builds for every reviewed hero

Choose a hero to see a four-stage example, component-adjusted payments, ability labels and counterplay. These are provisional tactical plans, not win-rate rankings.

A starting path you can adapt

Each example starts from an empty inventory with no opponents. Low → High sorts actual payments after component credit. The Lane, First power spike, Midgame and Late game headings are price bands, not guaranteed match timings.

Use the interactive planner to verify current definitions, add enemies and account for what you already own. For a full inventory, read Continue my build. Examples remain explicitly dated to 1 November 2026.

Weapon paths

Start with the weapon delivery loop: enough time, range and survival to keep landing useful shots. Fit counter items around that loop.

Spirit paths

Choose which ability supplies your pressure before committing to area, duration or cooldown upgrades. Read each imbue target after upgrading.

Melee paths

Plan how you enter, survive and leave an engagement. An expensive damage item is not a substitute for reaching a useful target.

Support paths

Build around the save, control or team utility you can reliably deliver. Reserve active slots for the tools that matter most.

Path groups are tactical interpretations, not official classes. Read the method and limits.

The archive