Build library · Build 6839 reference
Deadlock builds for every reviewed hero
Choose a hero to see a four-stage example, component-adjusted payments, ability labels and counterplay. These are provisional tactical plans, not win-rate rankings.
A starting path you can adapt
Each example starts from an empty inventory with no opponents. Low → High sorts actual payments after component credit. The Lane, First power spike, Midgame and Late game headings are price bands, not guaranteed match timings.
Use the interactive planner to verify current definitions, add enemies and account for what you already own. For a full inventory, read Continue my build. Examples remain explicitly dated to 1 November 2026.
Weapon paths
Start with the weapon delivery loop: enough time, range and survival to keep landing useful shots. Fit counter items around that loop.
Deadman Danny buildAerial weapon hybrid
Haze buildFixation weapon carry
Holliday buildHeadshot and mobility hybrid
Ivy buildWeapon enabler
Paradox buildCarbine and swap utility
Rat King buildWeapon bruiser
Venator buildCrossbow weapon carry
Vindicta buildFlight weapon carry
Vyper buildSlide weapon carry
Warden buildChase bruiser
Wraith buildWeapon carry
Spirit paths
Choose which ability supplies your pressure before committing to area, duration or cooldown upgrades. Read each imbue target after upgrading.
Baba buildThreadsap and spell pressure
Bebop buildBomb and hook
Celeste buildRadiant Daggers caster
Graves buildSummoner and siege
Grey Talon buildCharged Shot caster
Infernus buildAfterburn hybrid
Lady Geist buildEssence Bomb caster
Lash buildGround Strike burst
McGinnis buildTurret and wall control
Mina buildLove Bites hybrid
Mirage buildDjinn Mark hybrid
Pocket buildBarrage, Cloak and Satchel burst
Seven buildLightning Ball caster
Sinclair buildVexing Bolt caster
Solomon buildBoard-control caster
The Doorman buildCall Bell and cart caster
Victor buildAura sustain bruiser
Violet buildInk and spell control
Melee paths
Plan how you enter, survive and leave an engagement. An expensive damage item is not a substitute for reaching a useful target.
Support paths
Build around the save, control or team utility you can reliably deliver. Reserve active slots for the tools that matter most.
Path groups are tactical interpretations, not official classes. Read the method and limits.














