Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes, Gameplay, Fixes, Items. Dates refer to the update named in the notes; a mirrored post can be published later.
Reassess item damage and resistance effects
What changed: Cursed Relic loses its innate -14% Damage Output and applies a -25% Damage Output debuff for its 3.25s duration. Scourge removes its innate +17% Debuff Resist, grants +20% Debuff Resist on its active, and reduces Max Health per second from 2.5% to 2.3%. Slowing Bullets loses +15% Weapon Damage; Weighted Shots falls from +40% to +30% Weapon Damage.
How to adapt: Recheck whether these items still fit your build, especially if you relied on their removed or reduced weapon damage. Test Scourge’s active when resistance matters; the notes do not specify its activation conditions or range.
Account for Echo Shard’s revised timing
What changed: Echo Shard gains a 0.5s post-cast time, loses +5% Fire Rate, and changes from a 35s cooldown to 30s plus the cooldown of the imbued ability.
How to adapt: Test the ability you intend to imbue and account for both its cooldown and the post-cast time when evaluating the item’s timing. The new cooldown is not a simple 30-second replacement.
Check healing priority on simultaneous hits
What changed: Lifestrike now prioritizes healing off a hero when a trooper and hero are hit at the same time. The notes specify the same change for Melee Lifesteal.
How to adapt: If you hit a hero and trooper together, check the healing result against the new priority. This note only establishes the rule for those simultaneous hits.
Recheck Apollo and Haze upgrade effects
What changed: Apollo’s Riposte base stun rises from 0.6s to 0.8s; its T3 changes from +1.6s stun duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s. Haze’s Sleep Dagger T2 now adds 1s sleep duration and applies 15 Fixation stacks. T3 now reduces cooldown by 17s and applies a 3s, 50% move-and-dash-speed reduction on wake-up.
How to adapt: Check the revised tier effects in play rather than relying on prior descriptions. The notes do not establish a universally better tier choice, and Apollo’s increased base stun does not preserve the removed T3 stun bonus.
Use items during Mo & Krill’s Combo
What changed: Mo & Krill’s Combo now lets you cast items while using it.
How to adapt: Test item casts during Combo with the items you commonly use, since the patch specifically changes whether item use is allowed during the ability.
Follow the affected decisions
- Apollo build and counter guide
- Haze build and counter guide
- Lady Geist build and counter guide
- Mo & Krill build and counter guide
- Viscous build and counter guide
- Melee Lifesteal item reference
- Weighted Shots item reference
- Slowing Bullets item reference
- Scourge item reference
- Echo Shard item reference
- Cursed Relic item reference
- Lifestrike item reference
- Crushing Fists item reference
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.