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The dated public-update reference is 30 October 2026. A client build number is not an official update title or release date.

Historical patch guide

Deadlock Historical Guide — March 10, 2026

Review the March 10, 2026 follow-up: Guardian pressure, health values, ability thresholds and item behavior change. Compare the specific affected interactions.

Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.

How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.

Original update sources

Recorded topics: Heroes, Items, Gameplay, Fixes. Dates refer to the update named in the notes; a mirrored post can be published later.

Reassess base pressure and lane timing

What changed: Base Guardians' HP falls from 5,500 to 4,000. Zipline capture can extend a little farther toward the enemy base, and the minimum always-captured distance in your base moves a little inward. Super troopers give 15% less bounty when a lane shrine is down.

How to adapt: Test whether the changed capture position affects your lane approach, and reassess super-trooper farming after a shrine falls; do not assume lower Guardian HP makes a push safe.

Update health and vitality assumptions

What changed: Hero base health rises by 40, hero health growth increases by +4 and 8%, and vitality investment bonuses increase by 12%. The notes do not specify resulting totals or how the growth changes combine.

How to adapt: Recheck survivability and damage-threshold estimates against the new values; treat expectations for particular exchanges as provisional until tested in-game.

Recheck Calico, Celeste, and Lash

What changed: Calico's move speed falls from 7.2 to 6.8, Leaping Slash scaling falls from 1.5 to 1.2, and its T2 cost falls from 300 to 225 Souls. Celeste's Shining Wonder no longer refunds half its cooldown on a miss. Lash's Death Slam throw range rises from 12m to 14m and gains +0.14 spirit scaling; its T3 cast-range bonus falls from +10m to +6m and its T3 stun rises from 1s to 1.2s.

How to adapt: Recheck Calico's T2 purchase timing, Celeste's missed-shot cooldown expectations, and Lash's range and stun thresholds before relying on prior estimates.

Test selected ability and item changes

What changed: Apollo's Flawless Advance T3 also increases attacking lunge speed. Ivy's bullet damage growth rises from 0.06 to 0.08, while Kudzu Connection gives only half the bonus when Ivy is not connected to an ally. Vortex Web only unit-targets when used with alt cast. Golden Goose Egg's souls-per-buff interval changes from every 200 souls to every 150.

How to adapt: Test Apollo's T3 lunge and Ivy's connected versus unconnected bonus if relevant to your choices; use Vortex Web's alt cast for unit targeting, and reassess Golden Goose Egg around its shorter souls-per-buff interval.

Follow the affected decisions

Verify your match build · How current recommendations are checked

Earlier and later records

Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.

The archive