Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Fixes. Dates refer to the update named in the notes; a mirrored post can be published later.
Reassess Flawless Advance
What changed: Flawless Advance’s hit radius was reduced by about 10%. Base hold damage fell from 30 to 25, with spirit scaling from 0.7 to 0.55; maximum hold damage fell from 45 to 40, with scaling from 1.1 to 0.9. Perfect damage fell from 75 to 65, with scaling from 1.65 to 1.55. T3’s perfect-damage bonus fell from +75 to +65, and T1’s on-hit heal fell from 35 to 30. T3’s spirit scaling is indirectly reduced because its bonus is +15% Spirit Scaling.
How to adapt: Recheck hit confirmation and damage expectations after the smaller radius and lower damage; if you rely on T1’s on-hit heal, account for its reduction. Test T3 with spirit investment if you want to gauge the indirect scaling change.
Update Riposte resistance expectations
What changed: Riposte On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist; the change also affects T2.
How to adapt: Treat the effect as a melee-resistance change rather than a bullet-resistance change, and reassess when it is useful against a target. The notes do not establish a particular matchup outcome.
Recheck Itani Lo Sahn
What changed: Itani Lo Sahn now goes on cooldown when interrupted. A fix stops it from hitting targets behind Apollo. Base damage fell from 250 to 225, and spirit scaling from 1.75 to 1.6.
How to adapt: Test the ability’s facing and interruption behavior before relying on its former outcomes; an interruption now consumes its cooldown. Reassess its damage expectations, as the notes do not specify which interruptions trigger the cooldown behavior.
Slowing Hex and Disengaging Sigil
What changed: A fix prevents Slowing Hex from failing to prevent Disengaging Sigil.
How to adapt: If you rely on this interaction, verify it in the relevant situation; the notes confirm the fix but do not describe its timing or any additional conditions.
Follow the affected decisions
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.