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The dated public-update reference is 30 October 2026. A client build number is not an official update title or release date.

Historical patch guide

Deadlock Follow-up — February 13, 2026

Apollo gains bullet scaling and hold or lunge resistance; Celeste receives movement, upgrade and damage changes. Review this February 13, 2026 follow-up.

Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.

How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.

Original update sources

Recorded topics: See the original announcement. Dates refer to the update named in the notes; a mirrored post can be published later.

Apollo: bullet scaling and Flawless Advance

What changed: Apollo’s bullet damage growth increased from 0.6 to 0.75. Flawless Advance T2 now also increases bullet resist while performing the hold/lunge.

How to adapt: Test Apollo’s damage at the boon counts you reach and assess the added bullet resist during the hold/lunge; the notes give no resist amount or specific matchup outcome.

Celeste: movement and bullet damage

What changed: Air Acceleration decreased from 25% to 18%; the gravity/air-control part is unchanged. Bullet damage was rescaled from 25 + 0.4 per boon to 18 + 0.6 per boon.

How to adapt: Recheck Celeste’s aerial movement and compare bullet damage at the boon counts you actually reach: the lower base and higher per-boon value do not establish a universal damage gain or loss.

Celeste: Light Eater and Radiant Daggers

What changed: Light Eater T1 and T2 swapped Lifesteal and Cooldown Reduction. Radiant Daggers’ base damage decreased from 60 to 55; its cooldown increased by 3 seconds, with that change moved to T2.

How to adapt: Check the revised Light Eater tier effects and test Radiant Daggers at the tier where its cooldown change applies; the notes do not prescribe an upgrade order or give the full tier effects.

Celeste: Shining Wonder

What changed: Shining Wonder’s bounce speed was reduced a bit, and its air glide now falls faster after a short period.

How to adapt: Test the bounce and glide in situations where you rely on airborne movement, accounting for the faster fall after a short period; the notes give no exact speed or timing.

Follow the affected decisions

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Earlier and later records

Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.

The archive