Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: See the original announcement. Dates refer to the update named in the notes; a mirrored post can be published later.
Check Celeste’s ability changes
What changed: Dazzling Trick’s cooldown increases from 32s to 34s. Its T2 barrier changes from +80 with +0.7 scaling to +70 with +0.76 scaling; T3 cooldown changes from -18s to -20s, while its silence falls from +1.5s to +1.25s. Radiant Daggers’ Spirit Amp per stack falls from +8% to +7%, while its T3 per-stack bonus rises from +3% to +4%. Shining Wonder’s bounce range falls from 17.5m to 16.5m, damage from 165 to 140, and spirit scaling from 0.9 to 0.6; T2 now also adds +0.45 spirit scaling.
How to adapt: Test Dazzling Trick’s timing and barrier, and compare dagger and Shining Wonder results at the upgrade levels you actually use; the notes do not establish net build outcomes from these changes.
Note the item reductions
What changed: Radiant Regeneration’s heal on cast falls from 70 to 65, and Restorative Locket’s Spirit Resistance falls from 10% to 8%.
How to adapt: If these items are in your setup, check their updated healing or resistance where you rely on them; the notes do not establish the effect on survival in any particular matchup.
Follow the affected decisions
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.