Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Gameplay, Fixes, Heroes, Items, Interface. Dates refer to the update named in the notes; a mirrored post can be published later.
Reassess comeback and objective rewards
What changed: Unstable Rift comeback-resist maximums now scale from 10% plus 1% per minute, reaching 40% at 30 minutes instead of the previous 35%. A fixed extra bonus for being even slightly behind is removed from hero-kill and Unstable Rift bounties, and comeback bounties are slightly reduced overall. Of the extra comeback value earned by players above the enemy team’s average net worth, 70% is distributed through tick gold to the two lowest players. Guardian and Walker bounties rise by 10% and 5%; nearby heroes’ objective-bounty share falls from 30% to 25%, with the remainder split among all six players.
How to adapt: Do not assume a slight net-worth deficit still grants the former fixed bonus; check how the changed comeback rules affect the reward situation. After objectives, account for the reduced nearby share and team-wide remainder rather than assuming the total bounty has changed by a known amount.
Retest movement and reload timing
What changed: Move slows are reduced by about 20% globally and ground-dash slows by about 10%. Slows also affect air drag by 35% of the slow value, with a convar to toggle that behavior. Using parry pauses reloading; parrying during a regular dash cancels the dash and momentum. Stuns now pause rather than restart reloads. Dashes and light melees no longer pause gun cycle time. Respawn time at 20 minutes increases from 35 to 38 seconds.
How to adapt: Test reload timing through stuns and parries, and account for the dash cancellation when parrying during a regular dash. Check airborne slow behavior with the setting in use; do not assume the cycle-time change has the same practical effect on every weapon.
Recheck selected item trade-offs
What changed: Shadow Weave now builds from Sprint Boots, its sprint speed rises from 1.5 to 2, and its cooldown falls from 45 to 37 seconds. Veil Walker no longer builds from Sprint Boots or grants +2 Sprint and +2 Out of Combat Regen; its movement-speed bonus is removed when invisibility is removed, and its Spirit Power falls from 10 to 6. Spiritual Overflow buildup is 35% slower; proc Spirit Power falls from 40 to 30 and Fire Rate from 30% to 25%. Golden Goose Egg’s damage penalty rises from -10% to -15%, souls per minute falls from 90 to 80, and stored souls count toward net worth for comeback-reward calculations.
How to adapt: When comparing these items, weigh the stated component, stat, and timing changes rather than assuming a replacement build is better. For Golden Goose Egg, account for stored souls counting toward net worth when considering comeback rewards; the notes do not quantify the outcome for a particular game state.
Check Silver and Warden changes in practice
What changed: Silver’s health per boon rises from 28 to 31 and sprint speed from 1.5 to 2.5. Boot Kick can target only heroes and objectives; Entangling Bola can target only heroes. Weighted Bola increases gravity during its debuff and interrupts flying abilities. Silver is also affected by the general change that dashes and light melees no longer pause gun cycle time. Warden’s bullet damage per boon falls from 0.28 to 0.25, Fire Rate spirit scaling from 0.25 to 0.21, and Alchemical Flask projectile range and speed by 30%. Willpower T3 Spirit scaling falls from +2.7 to +2.1 and debuff resistance from 40% to 30%.
How to adapt: For Silver, verify target eligibility before using Boot Kick or Entangling Bola and test Weighted Bola against flying abilities; for Warden, reassess Flask reach and Willpower T3 after the listed reductions. These changes alone do not establish matchup outcomes or a best build.
Follow the affected decisions
- Silver build and counter guide
- Warden build and counter guide
- Spiritual Overflow item reference
- Shadow Weave item reference
- Veil Walker item reference
- Golden Goose Egg item reference
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.