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The dated public-update reference is 30 October 2026. A client build number is not an official update title or release date.

Historical patch guide

Deadlock Follow-up Patch Guide — December 30, 2025

Review McGinnis ability adjustments, Billy and Lady Geist weapon changes, Bebop’s Sticky Bomb update, and Toxic Bullets’ damage and buildup.

Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.

How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.

Original update sources

Recorded topics: Heroes. Dates refer to the update named in the notes; a mirrored post can be published later.

Reassess McGinnis’s ability choices

What changed: Medicinal Specter’s radius and duration spirit scaling decreased, and its T3 effect fell from 3% to 2.5% Max Health. Heavy Barrage’s T1 slow increased from 30% to 40%, with a 20% dash slow; its T3 spirit scaling increased from +0.1 to +0.2.

How to adapt: Test Medicinal Specter’s coverage and duration with your build, since the notes do not give resulting values. If you choose Heavy Barrage upgrades, compare the listed T1 slow and T3 spirit-scaling changes in your own setup; these notes do not establish which ability or upgrade is better overall.

Recheck Billy and Lady Geist weapon assumptions

What changed: Billy’s base bullet damage decreased from 6.79 to 6.3. Lady Geist’s ammo decreased from 10 to 9, and her bullet falloff distance changed from 58m to 52m.

How to adapt: Check Billy’s damage and Lady Geist’s firing rhythm against your prior expectations. For Lady Geist, test the listed falloff change at the ranges where you usually engage; the notes do not state the resulting damage at any particular distance.

Test Bebop’s Sticky Bomb changes

What changed: Sticky Bomb base damage increased from 70 to 80, and T2 increased from +60 to +70. Stacks now count for half after a certain threshold; the note includes 100 on hit and 10 on kill. Bebop’s stamina regeneration cooldown improved from 6s to 5.5s.

How to adapt: Compare Sticky Bomb damage with and without T2 in your setup, and test stacking around the stated threshold without assuming more detail than the notes provide. Check stamina regeneration timing separately if it matters to your play.

Retest Toxic Bullets buildup and damage

What changed: Toxic Bullets’ bleed damage decreased from 2.2% to 2%, and its buildup is 10% harder.

How to adapt: If you use Toxic Bullets, test how reliably you build it up and what bleed damage you observe under your usual attack pattern. The notes do not quantify the combined effect or recommend a replacement.

Follow the affected decisions

Verify your match build · How current recommendations are checked

Earlier and later records

Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.

The archive