Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: See the original announcement. Dates refer to the update named in the notes; a mirrored post can be published later.
Account for conditional respawn penalties
What changed: Respawns at 19 and 30 minutes are reduced by 5 seconds. A separate penalty of +6–22 seconds applies when you are 15–30% richer than the enemy team's average net worth, scaling by net-worth gap and game time from 10 to 25 minutes; below 15% or before 10 minutes, there is no penalty. Neutral respawn times, health, and bounty are reduced by 30%, except for sinner's sacrifice.
How to adapt: When ahead, factor the conditional penalty into risky-death decisions rather than assuming the listed timer reductions apply to your death; also reassess camp timing and rewards because all three neutral values change, though no new absolute values are supplied.
Expect more interruptible Urn contests
What changed: Urn drop-off no longer requires a channel. Light melee knocks the Urn from its carrier; light or heavy melee resets pickup-channel progress, and parrying is unavailable while channeling to pick it up. Carrier resist falls from 50% to 30%.
How to adapt: During pickup, do not rely on parrying and account for melee hits resetting progress; while carrying, expect light melee to knock the Urn loose and the reduced resist value to provide less of that protection than before.
Retest stamina and Kinetic Dash expectations
What changed: Down Dash stamina cost falls from 1 to 0.5, stamina regeneration in the healing zone is dramatically increased, and Kinetic Dash's ammo count bonus falls from +8 to +6.
How to adapt: Test Down Dash and healing-zone recovery in routes where stamina use matters, without assuming either guarantees an escape or rotation; if using Kinetic Dash, reassess ammo expectations, since the notes give no total ammo count or other item effects.
Follow the affected decisions
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.