Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes, Fixes. Dates refer to the update named in the notes; a mirrored post can be published later.
Bebop: stamina and Sticky Bomb
What changed: Stamina increases from 2 to 3, while its regeneration cooldown increases from 4.55s to 6s. Sticky Bomb base damage falls from 100 to 75 and T2 damage from 63 to 60; Spirit scaling increases from 1.1 to 1.5. Per-hero-hit growth changes from 1.5% to 1% + 0.0025% Spirit Scaling, and per-hero-kill growth from 4% to 2.5% + 0.015% Spirit Scaling. Health per boon increases from +46 to +52.
How to adapt: Test how the extra stamina and longer regeneration cooldown affect movement in fights. Compare Sticky Bomb results across Spirit investment and hit or kill counts; the notes do not establish which overall damage outcome is stronger.
Grey Talon and Holliday: cooldowns and utility
What changed: Rain of Arrows cooldown falls from 35s to 30s, and its T3 also grants +30% Bullet Evasion. Guided Owl duration rises from 16s to 18s, T1 damage from +81 to +85, and Spirit Power per kill from 5 to 8. Powder Keg cooldown falls from 32s to 28s. A fix addresses Lasso being removed by Divine Barrier.
How to adapt: Test Rain of Arrows availability and its T3 evasion separately, and check Guided Owl’s duration, T1 damage and Spirit Power per kill at their respective ability levels. Recheck Lasso with Divine Barrier after the fix.
Ivy, Kelvin and Mo & Krill: ability changes
What changed: Watcher's Covenant replicated healing increases from 25% to 35% and now scales with boons (0.5); Air Drop’s ally damage penalty changes from -30% to -20%. Frost Grenade T3 also reduces stamina regeneration by -30%. Ice Path T3 maximum Spirit Power rises from 55 to 75 and its Spirit Power linger duration from 6s to 8s. Mo & Krill’s Burrow initial knockup vertical area detection is improved. Sand Blast deals fixed 40 damage, can be cast while Burrowed, T2 cooldown reduction changes from -19s to -23s, and T3 also slows dash distance by 40%.
How to adapt: Test Ivy’s replicated healing with different boon counts and Air Drop’s ally damage penalty without assuming the penalty is removed. Isolate Kelvin’s Frost Grenade T3 effect from Ice Path T3’s Spirit Power changes. For Mo & Krill, test Sand Blast while Burrowed and the improved knockup detection; treat the stated damage as fixed.
Paradox, Seven and Sinclair: timing, scaling and targeting
What changed: Kinetic Carbine cooldown falls from 30s to 27s, and Time Wall width grows from 7m to 7.5m. Lightning Ball T3 increases from +1m to +1.5m. Power Surge T2’s Spirit Resist reduction changes from -15% for 8s to -10% for 6s. Storm Cloud DPS rises from 90 to 95; its T3 bonus rises from +54 DPS to 65, and T3 move speed from 2.5 to 3.8. Sinclair’s Spirit power growth increases from 1.1 to 1.3. Vexing Bolt initial velocity falls from 1000 to 800, snaps only to heroes, lasts up to 4s instead of 3s, still reaches maximum damage at 2s, and shows the redirect target. Rabbit Hex cooldown falls from 30s to 26s and radius grows from 6m to 6.5m.
How to adapt: Retest Paradox’s cooldown and wall placement, and assess Seven’s Storm Cloud changes separately from the smaller, shorter Power Surge T2 reduction. For Sinclair, practice the slower hero-only redirect and check the displayed target; test Rabbit Hex’s changed cooldown and radius. The longer Vexing Bolt duration does not change its stated maximum-damage timing.
Yamato: Power Slash and Shadow Transformation
What changed: Power Slash T3 bonus damage falls from +166 to +150, and T3 now also increases Spirit power scaling by 0.5. Shadow Transformation heal on kill rises from 12% to 15%.
How to adapt: Test Power Slash T3 at different Spirit Power levels rather than judging the change by its lower bonus damage alone, and verify the increased Shadow Transformation heal on kill.
Follow the affected decisions
- Bebop build and counter guide
- Grey Talon build and counter guide
- Holliday build and counter guide
- Ivy build and counter guide
- Kelvin build and counter guide
- Mo & Krill build and counter guide
- Paradox build and counter guide
- Seven build and counter guide
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.