Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes. Dates refer to the update named in the notes; a mirrored post can be published later.
Retest movement timing
What changed: An initial wall jump no longer costs stamina. Stamina regenerates faster: one stamina per 4.5 seconds instead of per 5 seconds. The delay before sprint works after a hero or neutral interaction falls from 4 seconds to 3 seconds.
How to adapt: Test routes that use an opening wall jump, stamina recovery, or sprint after an interaction; the notes establish these timing changes but do not identify an optimal route.
Recheck movement after bullet hits
What changed: The move slow applied on bullet hit has been removed.
How to adapt: If you used that slow when judging pursuit or escape, retest those situations; this change alone does not establish who will escape or catch a target.
Check defenders at the weakened Patron
What changed: The weakened Patron gains 50% damage reduction with one defender in the pit and 100% with two or more, once defenders have been in the pit for at least 2 seconds.
How to adapt: Check defender presence and how long they have been in the pit before committing damage; the notes do not specify when the reduction ends after defenders leave.
Follow the affected decisions
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.