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The dated public-update reference is 30 October 2026. A client build number is not an official update title or release date.

Historical patch guide

Deadlock Follow-up Guide — December 3, 2025

Neutral scaling, movement, objectives, heroes and items change in this follow-up. Recheck camp and combat timings; the notes establish changes, not matchup outcomes.

Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.

How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.

Original update sources

Recorded topics: Heroes, Gameplay, Fixes. Dates refer to the update named in the notes; a mirrored post can be published later.

Neutral camps and movement

What changed: Neutral HP and damage each increase by 0.5% per minute, while neutral base damage is reduced by 30%. Hard neutrals take 20% more melee damage. Against neutrals, the sprint/out-of-combat regeneration timer increases from 2.5 to 4 seconds. Sprint ramp rate falls from 1/sec to 0.75/sec after the first +3 sprint, which is immediate.

How to adapt: Recheck camp clear timing and disengage routes at different match times; the later timer and slower ramp may affect how quickly you can resume sprinting or regeneration around neutrals.

Objectives and getting shot

What changed: Walkers and Mid Boss gain 15% bullet resistance and lose 15% HP. Walker ally-aura range is reduced from 32m to 28m; the aura grants +15% Bullet and Spirit Resist. Being shot slows movement by 10% for 0.7 seconds.

How to adapt: When coordinating around a Walker, check whether allies remain inside the shorter aura range, and account for the brief slow when choosing an exposed route. The notes do not establish a preferred objective timing or composition.

Hero changes to retest

What changed: Billy's Blasted no longer works against Sinner's Sacrifice; its Max Health melee spirit scaling falls from 0.78 to 0.7. Chain Gang breaks slightly faster when its target is out of line of sight and can no longer be broken by mantling. Drifter's base bullet damage falls from 22.25 to 19.5. Dynamo's Kinetic Pulse range spirit scaling falls from 0.256 to 0.2. Infernus's base bullet damage falls from 6.2 to 5.5, bullet falloff range changes from 20–58 to 18–55, and Afterburn duration now extends by 0.5 seconds per subsequent hit, or 1.0 second for a headshot, rather than fully refreshing. Shiv's Rage builds 8% slower. Wraith's Card Trick spirit scaling falls from 1.2 to 1.0 and Card Toss T2 damage from +40 to +35. Vindicta's Assassination FOV pop is fixed.

How to adapt: Retest the affected damage and ability timings, especially Infernus's Afterburn extensions and Billy's line-of-sight and mantle interactions; the listed changes alone do not determine matchup results.

Item changes

What changed: Fleetfoot speed duration falls from 6 to 5 seconds. Express Shot no longer requires three seconds without shooting, gains an 8-second cooldown, and has lower primary fire damage (170% to 125%), secondary fire damage (45% to 35%), and ammo drain (40% to 30%). Return Fire's returned bullet damage rises from 50% to 60%. Focus Lens cooldown rises from 38 to 45 seconds.

How to adapt: Test Express Shot with its new cooldown and damage values, rather than relying on the removed no-shoot requirement; reassess Fleetfoot and Focus Lens timing without assuming a replacement is superior.

Spectating

What changed: Using teammate spectate buttons F1–F5 no longer has camera angles overridden by teammates.

How to adapt: If a teammate's camera angle previously changed your view while spectating, verify the new behavior with the F1–F5 buttons.

Follow the affected decisions

Verify your match build · How current recommendations are checked

Earlier and later records

Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.

The archive