Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes, Items, Gameplay, Fixes, Interface. Dates refer to the update named in the notes; a mirrored post can be published later.
Relearn the single-Urn route
What changed: The Urn count changed from two to one, with its previous souls value restored. Pickup moved closer to the outer lanes, on the opposite side of the lane pillar facing the bridge. Drop-off moved to the same spot as pickup, at the opposite end of the map depending on which location the Urn spawns in. Pickup and drop-off each take 2 seconds. The Urn no longer applies a 15% slow, prevents zipline use while carried, and gives the delivering player a 25% soul bonus.
How to adapt: Test the revised route and interaction timing before committing to a delivery; account for the zipline restriction and use the updated minimap information rather than assuming the old route still works.
Plan around the revised powerups
What changed: Powerups now spawn at two locations—the strong camps near the middle far edges of the map—instead of six. The four types each last 100 seconds: Gun grants +30% Clip and +20% Fire Rate; Survival grants +400 Max HP and +1% HP Regen; Casting grants +20% Cooldown Reduction and +25 Spirit; Movement grants +2 Stamina, +2 Sprint, and +30% zipline boost. Types cycle until each has spawned, then are randomly allocated again.
How to adapt: Check the spawn locations and current type before planning around a powerup; do not rely on the former six-location layout or assume the first type is random.
Account for objective and Trooper changes
What changed: Base Guardians and Shrines have +40% Bullet Resistance, losing 20% for each nearby enemy hero down to 0%. After 60 seconds without taking damage, they regenerate 4% of max HP per second. Troopers deal 25% less damage to other Troopers. Before 10 minutes, their spawn rate changed from 30 to 25 seconds, matching the rate after 10 minutes.
How to adapt: When assessing an objective, account for nearby enemy heroes' effect on Bullet Resistance and the 60-second no-damage condition before regeneration begins; recheck early-lane timing without assuming these changes guarantee a push outcome.
Recheck selected item and hero effects
What changed: Restorative Shot's cooldown increased from 4 to 6 seconds; Basic Magazine ammo increased from 15% to 20%; Active Reload's cooldown fell from 25 to 23 seconds and its active fire-rate bonus rose from 15% to 18%. Sprint Boots' sprint speed fell from +3 to +2 and it is now a component of Enduring Speed, which now requires Sprint Boots and grants +2 Sprint. Debuff Reducer now reduces existing debuffs by 80% of their current duration, grants +2 m/s for 3 seconds if a debuff was reduced, has 35% passive debuff resistance, +125 Health, and a 25-second cooldown. Haze's Smoke Bomb lasts 8 rather than 6 seconds and no longer instantly grants sprint; its upgrades changed to -15 seconds cooldown, +6 Invis Sprint, and +30% Bullet Lifesteal for 8 seconds. Grey Talon's Guided Owl grants +4 permanent Spirit Power per hero killed with it.
How to adapt: Verify the listed effects in-game before carrying over old item or ability assumptions; test Haze's Smoke Bomb and McGinnis's turret changes directly, since the notes establish changes but not an optimal build or matchup result.
Follow the affected decisions
- Abrams build and counter guide
- Bebop build and counter guide
- Grey Talon build and counter guide
- Haze build and counter guide
- Infernus build and counter guide
- Ivy build and counter guide
- Kelvin build and counter guide
- Debuff Reducer item reference
- Sprint Boots item reference
- Enduring Speed item reference
- Restorative Shot item reference
- Active Reload item reference
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.