Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes, Items, Gameplay, Fixes, Interface. Dates refer to the update named in the notes; a mirrored post can be published later.
Recheck base approaches and Patron pressure
What changed: The Weakened Patron moved into a low pit, and attackers must be inside it to damage it. Its out-of-combat regeneration over 30 seconds increased from 40 to 80. Base respawn time increased from 8 to 12 seconds, with peak values unchanged. Guardian and Base Guardian health each increased by 10%. Base Guardian and Shrine bullet resistance per nearby hero changed from 40/20/0/0% to 60/40/20/0% for zero/one/two/three nearby heroes.
How to adapt: When testing a base push, check whether attackers can enter the pit and maintain pressure there; the higher out-of-combat regeneration makes time away from the Patron more consequential. Reassess fights near Guardians with the revised health and resistance values rather than assuming the old approach behaves the same.
Weigh the revised Urn run
What changed: The Urn Runner now gains +1 AP and +2 sprint, but is disarmed while carrying the Urn. Its bounty increased from 900 + 200/min to 1500 + 200/min; at the 10-minute spawn, the listed bounty changes from 2900 to 3500. The minimap shows a pulsing green rectangle for the destination when an ally carries the Urn and a red rectangle at the destination when an enemy carries it.
How to adapt: When considering a run, weigh the higher bounty and runner bonuses against being unable to attack with weapons while carrying the Urn. Use the destination indicator to check where delivery is expected, but still account for the disarm and the route to that destination.
Check revised item prerequisites and effects
What changed: Silencer now requires Slowing Bullets, bringing the total cost from 6500 to 7700. It innately applies a 25% slow for 1.3 seconds, no longer applies its former 30% slow for 2 seconds on activation, and has 15% weapon damage instead of 25%. Debuff Reducer is now a T2 Vitality item with 30% debuff resistance, 75 health, and 10% weapon damage, without an active. Unstoppable's active duration fell from 9 to 6 seconds; its 15% spirit resistance is now innate, and it grants 12 spirit power and +1 m/s.
How to adapt: Before buying, check Silencer’s new prerequisite and active behavior, and compare Debuff Reducer’s passive bonuses with the debuff removal available from other options. Do not rely on Unstoppable for its old active duration or active spirit resistance; test the shortened window in the situations where its active matters.
Test hero changes in their specific situations
What changed: Abrams's Shoulder Charge is 25% faster and travels 15% farther; it stuns for 1 second if it drags an enemy into a wall. His Infernal Resilience now provides +1 health regen, while its damage regenerated fell from 20% to 18% and its T3 value changed to +8%. Grey Talon's Guided Owl base damage fell from 300 to 250 and now stuns for 0.75 seconds; its T1 is now +100 damage. Ivy's Watcher's Covenant replicated healing fell from 45% to 35%, and its fire rate fell from 15% to 10%. Pocket's Enchanter's Satchel duration increased from 1.5 to 2 seconds, with its T3 changed to 2.5 seconds of disarm. Seven's Static Charge base radius fell from 8m to 5m, with T2 changed to +5m radius. Yamato's Shadow Transformation damage reduction fell from 70% to 55%, and its debuff reduction changed to the same buff as Unstoppable.
How to adapt: For Abrams, test whether a charge can drag a target into a wall before counting on the stun. Check Guided Owl’s revised damage and stun, and verify Static Charge’s smaller base radius when judging its reach. Reassess Ivy, Pocket, and Yamato in the situations affected by their listed changes rather than assuming the old values or effects.
Follow the affected decisions
- Abrams build and counter guide
- Grey Talon build and counter guide
- Ivy build and counter guide
- Lash build and counter guide
- Pocket build and counter guide
- Seven build and counter guide
- Warden build and counter guide
- Yamato build and counter guide
- Silencer item reference
- Debuff Reducer item reference
- Mystic Reverb item reference
- Unstoppable item reference
- Burst Fire item reference
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.