Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: See the original announcement. Dates refer to the update named in the notes; a mirrored post can be published later.
Reassess Aura of Suffering’s tradeoff
What changed: Aura of Suffering self-damage decreased from 80% to 70%, its radius decreased from 8m to 7.7m, and its MinDPS, MaxDPS, and spirit scaling increased by about 5–6%.
How to adapt: Test the changed damage and self-damage balance, and check whether the smaller radius affects your usual positioning; the notes do not establish which change matters more in every situation.
Allow more time for Jumpstart
What changed: Jumpstart duration increased from 4s to 4.5s.
How to adapt: Test whether the extra half-second helps with your intended use of Jumpstart; the notes confirm a duration increase but do not specify changes to other effects.
Check Shocking Reanimation’s wider radius
What changed: Shocking Reanimation radius increased from 12m to 13m.
How to adapt: In relevant situations, check whether targets near the former radius limit are now in range before committing to the ability; the notes do not guarantee any particular target will be affected.
Follow the affected decisions
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.