Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Fixes. Dates refer to the update named in the notes; a mirrored post can be published later.
Recheck Victor’s sustain and ability timing
What changed: Pain Battery T3 healing decreased from 20% to 18%, and Jumpstart’s cooldown increased from 22 seconds to 23 seconds.
How to adapt: If you use either ability, retest its healing or availability in your usual sequence; the notes establish these changes but do not prescribe a particular setup.
Reassess Aura of Suffering’s self-damage
What changed: Aura of Suffering self-damage can no longer be reduced by spirit resistance, as with Jumpstart, and the self-damage amount decreased from 85% to 80%.
How to adapt: If you relied on spirit resistance to reduce this self-damage, retest that interaction; separately account for the lower self-damage without assuming it guarantees a particular fight outcome.
Check the wall-jump stamina refund fix
What changed: A fix addresses wall jumps not refunding stamina when a mantle or zipline occurs within the refund window.
How to adapt: If you encounter this sequence, try a wall jump followed within the refund window by a mantle or zipline and check whether the refund occurs; the note does not describe a broader stamina-rule change.
Follow the affected decisions
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.