Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes, Items, Gameplay, Fixes, Interface. Dates refer to the update named in the notes; a mirrored post can be published later.
Recheck higher Weapon Investment thresholds
What changed: Weapon Investment increases at the 9.6k, 16k, 22.4k and 28.8k spend thresholds, from 58/72/83/93% to 60/75/95/115%. Cultist Sacrifice loses fire rate, health and scaling to fire rate and health per boon; High Velocity Rounds gains bullet velocity.
How to adapt: If you reach these spend thresholds, compare the updated bonus with old breakpoint estimates; if considering Cultist Sacrifice, check its revised stats and boon scaling rather than assuming its previous value.
Weigh the Soul Urn’s changed carry trade-offs
What changed: Urn carriers gain 30% bullet and spirit resistance, while the movement-speed bonus falls from +7m to +3.5m. Damage from holding the Urn too long rises from 1% to 1.5% of maximum health per second.
How to adapt: When considering an Urn carry, weigh its added resistances against the smaller movement bonus and higher prolonged-hold damage; the notes do not establish which trade-off matters more in a particular situation.
Use a Heavy Melee to secure dropped soul bags
What changed: Dropped unsecured soul bags now require a Heavy Melee to secure instead of standing on them.
How to adapt: Use a Heavy Melee when securing a dropped unsecured soul bag; simply standing on it no longer secures it.
Test Vyper’s reworked dagger charges and stacks
What changed: Screwjab Dagger is charge-based, starts with two charges and has 4.5 seconds between charges. Hits on the same target stack damage and slow, up to three stacks. Slow changes to 35% plus 15% per stack and lasts two seconds. T2 now reduces bullet resistance per stack; T3 now grants 40% cooldown reduction on hit.
How to adapt: Watch the overhead stack indicator and test whether repeated hits on one target are practical in your encounters; stacking raises the listed effects but does not guarantee repeat hits, and the upgrade choices have changed.
Test Paige’s Rallying Charge at different distances
What changed: Rallying Charge’s listed base damage and healing decrease, but both now grow with horse travel up to a maximum +100% at 350m. Horse speed increases and knock-up speed decreases.
How to adapt: Test damage and healing at different travel distances before judging the lower starting values; the notes specify the distance scaling but do not establish the outcome in any particular encounter.
Recheck changed values for Mina, Mo & Krill and Grey Talon
What changed: Mina’s Nox Nostra damage against objectives is reduced. Mo & Krill’s Burrow bullet resistance falls from 80% to 60%. Grey Talon’s Charged Shot spirit scaling, including its T3 scaling, falls from 1.11 to 1.0.
How to adapt: If playing one of these heroes, check the revised ability values against the targets and situations that matter to you; these numerical changes alone do not establish a guaranteed matchup or objective outcome.
Follow the affected decisions
- Grey Talon build and counter guide
- Mina build and counter guide
- Mo & Krill build and counter guide
- Paige build and counter guide
- Vyper build and counter guide
- Cultist Sacrifice item reference
- High-Velocity Rounds item reference
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.