Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Fixes. Dates refer to the update named in the notes; a mirrored post can be published later.
Billy: Bashdown changes and Chain Gang reliability
What changed: Bashdown melee scaling rose from 1x to 1.1x, while spirit damage fell from 40 to 35 and spirit scaling from 1.2x to 1.1x. Its impact center is slightly closer to Billy. Chain Gang snaps faster when its target is out of line of sight, and its pull consistency improved in complex terrain.
How to adapt: Test Bashdown near the shifted impact center, and compare melee-focused and spirit-focused damage rather than assuming its overall damage increased. Check Chain Gang around blocked sightlines and complex terrain; the notes promise improved timing and consistency, not that every pull will connect.
Doorman: Call Bell cooldown and Luggage Cart T3 stun
What changed: Call Bell’s cooldown increased from 16s to 18s. Luggage Cart’s T3 stun duration decreased from 1.5s to 1.2s.
How to adapt: Account for the longer interval between Call Bell uses and the shorter Luggage Cart T3 stun when testing Doorman’s ability timing; the notes do not specify other changes to either ability.
Drifter: weapon, health and T3 reductions
What changed: Weapon damage per boon fell from 0.693 to 0.55, base fire rate slowed by 5%, and health per boon fell from 43 to 41. Rend T3 Bullet Lifesteal dropped from 55% to 45%, and Bloodscent T3 amplified damage dropped from +13% to +11%. The notes describe the fire-rate change as primarily an overall nerf despite partial base-damage compensation.
How to adapt: Recheck Drifter’s weapon output and survivability against the previous values, and account for the lower Rend and Bloodscent T3 effects when evaluating those upgrades; the notes do not establish the result in any particular matchup.
Mina: cooldown changes and Love Bites T3 replacement
What changed: Sanguine Retreat T3’s cooldown reduction increased from -7s to -12s. Love Bites’ cooldown fell from 8s to 7s; its T3 effect changed from -3s cooldown to 1 Stamina Drain and a 30% Slow for 3s. Nox Nostra’s cooldown fell from 150s to 130s, and its silence duration increased from 1s to 1.25s.
How to adapt: Reassess Mina’s timing around the shorter listed cooldowns, but do not treat Love Bites T3 as a cooldown upgrade: its listed T3 effect is now stamina drain and a slow. Test the changed effect and duration in play before relying on them.
Paige: Conjure Dragon pathfinding fix
What changed: Some pathfinding issues with Conjure Dragon were fixed.
How to adapt: Retest Conjure Dragon on routes where pathfinding was problematic, but do not assume every navigation issue is resolved because the notes specify only that some issues were fixed.
Follow the affected decisions
- Billy build and counter guide
- Drifter build and counter guide
- Mina build and counter guide
- Paige build and counter guide
- The Doorman build and counter guide
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.