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The dated public-update reference is 30 October 2026. A client build number is not an official update title or release date.

Historical patch guide

Deadlock Historical Guide — May 11, 2025

May 11’s update changes weapon investment tiers and global Spirit scaling, adjusts five heroes and several items, and fixes Tankbuster on objectives.

Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.

How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.

Original update sources

Recorded topics: Fixes. Dates refer to the update named in the notes; a mirrored post can be published later.

Weapon investment and Spirit scaling

What changed: The weapon tree investment bonus increased across its listed tiers: 6/8/12/18/26/36/52/68/78/88% to 7/9/13/20/29/40/58/72/83/93%. Spirit Power scaling was globally reduced by 7%.

How to adapt: Recheck damage and investment calculations that depend on these values, since the tier values and global Spirit scaling both changed.

Hero adjustments

What changed: Lady Geist’s Malice now costs 6% of current HP; its damage fell from 32 to 25, Spirit scaling from 0.72 to 0.6, and T2 from 40 to 30. Shiv’s Slice and Dice damage fell from 100 to 80 and bullet damage growth from 0.246 to 0.22. Vyper’s Lethal Venom T2 healing reduction changed from -60% to -40%, and Slither T3 resist from +25% to +20%. Pocket’s Affliction duration fell from 14s to 12s. Kelvin’s Arctic Beam DPS fell from 60 to 50.

How to adapt: When using these abilities, account for the listed value changes; for Malice specifically, weigh its 6% current-HP cost against its reduced damage and scaling.

Item adjustments and Tankbuster fix

What changed: Fleetfoot cooldown fell from 12s to 11s; Split Shot shot count rose from 4 to 5; Active Reload cooldown fell from 14s to 12s; Headhunter bonus headshot damage fell from 150 to 120; Spirit Rend cooldown rose from 2s to 2.5s; Cultist Sacrifice health fell from 350 to 300; Capacitor cooldown rose from 30s to 40s; Divine Barrier cooldown rose from 36s to 45s; Inhibitor duration rose from 2.5s to 3s; Mystic Regen duration fell from 6s to 5s and Spirit Power scaling from 0.06 to 0.05; Silence Wave cooldown rose from 24s to 28s. Decay Spirit Power scaling fell from 0.007 to 0.005, cooldown rose from 22s to 24s, and cast-range Spirit scaling fell from 0.16 to 0.14. Boundless Spirit heal fell from 100 to 75. Mercurial Magnum fire-rate bonus fell from +30% to +25% and Spirit Power scaling from 0.6 to 0.5. Spirit Burn healing reduction changed from -80% to -70%. Tankbuster was fixed to work on mid boss and objectives.

How to adapt: Retest item choices that depend on these changed values, and test Tankbuster against mid boss and objectives to verify the stated fix in play.

Follow the affected decisions

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Earlier and later records

Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.

The archive