By DeadlockStrat · Reviewed
Pay the item's full price minus the value of components you actually own and consume. A component cannot remain in your inventory after an upgrade or be credited twice. Normal sale refunds are separate from purchase payments.
Full price is not always the amount you pay
In the Build 6839 reference, Extra Charge costs 800 souls and Rapid Recharge has a full value of 3,200. If you own Extra Charge, upgrading consumes it and requires another 2,400 souls. If you do not own the component, the full 3,200 is payable.
Buying the component and then upgrading spends 3,200 in total, not 4,000. The distinction matters when comparing the next useful purchase with your available souls. The linked item pages show their actual direct components and payment examples.
Universal slots and separate active limits
The reviewed standard inventory starts with nine universal slots and can unlock three additional Walker slots. Weapon, Vitality and Spirit items share those slots; they are not separate category inventories.
At most four owned items may have their own actives. An upgrade can consume components and free inventory space, but you still need to validate the resulting inventory and active count. A marker for a Walker slot is a requirement, not evidence that your team has unlocked it.
A sale is not an upgrade credit
The reviewed normal sale refund is 50% of full item value. Selling an 800-soul item returns 400 souls; that is different from consuming it as an 800-soul upgrade component. Immediate shop undo follows different rules and is excluded from the continuation planner.
For a replacement, compare available souls plus the displayed refund with the replacement payment. Keep the sale, refund and payment visible separately. A lower shortfall does not by itself justify losing an essential counter or the item that makes your hero path work.
Inspect the items
Apply it to a hero
Evidence and review
These are tactical explanations of the Build 6839 reference, reviewed 1 November 2026. They are not match-statistical rankings. Item mechanics can change: the planner verifies current definitions separately and blocks automatic recommendations when the reviewed mechanics no longer match.
- Versioned community item and ability definitions
- How recommendations and patch checks work
- Dated patch reference
Read next
- Deadlock late-game builds: what to buy when your inventory is full
- Deadlock ability imbues: single target, automatic and global upgrades