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The dated public-update reference is 30 October 2026. A client build number is not an official update title or release date.

Historical patch guide

Deadlock Historical Guide — November 1, 2024

This update lowers Grey Talon’s bullet damage and movement scaling, adjusts Mirage, Bebop and Paradox, and changes three items. Test the effects in relevant cases.

Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.

How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.

Original update sources

Recorded topics: Heroes. Dates refer to the update named in the notes; a mirrored post can be published later.

Grey Talon: lower bullet damage and movement scaling

What changed: Base bullet damage decreased from 30 to 27. Movement speed scaling from Spirit Power decreased from 0.032 to 0.025.

How to adapt: Compare bullet damage and Spirit Power-related movement with your prior setup before deciding whether to change how you build or play Grey Talon.

Mirage: Fire Scarabs cooldown and HP per boon

What changed: Fire Scarabs cooldown increased from 32s to 40s, and HP per boon decreased from 41 to 37.

How to adapt: When testing Mirage, account for the longer wait between Fire Scarabs uses and the lower HP per boon; the notes do not establish a preferred response.

Bebop and Paradox: stack gain and silence duration

What changed: Bebop’s Sticky Bomb gains 1% stack on attach and still gains 5% on target death. Paradox’s Time Wall T3 silence duration decreased from 3s to 2.5s.

How to adapt: Track Bebop’s attach and target-death gains separately, and account for Paradox’s shorter T3 silence when testing its timing.

Item changes: cooldown, falloff, and threshold

What changed: Metal Skin cooldown increased from 21s to 28s. Siphon Bullets’ maximum HP steal is now affected by falloff. Improved Burst’s damage-threshold requirement decreased from 200 to 175.

How to adapt: Check Metal Skin availability against its longer cooldown, test Siphon Bullets at different ranges, and verify which damage instances meet Improved Burst’s lower threshold.

Follow the affected decisions

Verify your match build · How current recommendations are checked

Earlier and later records

Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.

The archive