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The dated public-update reference is 30 October 2026. A client build number is not an official update title or release date.

Historical patch guide

Deadlock Patch Guide — 2024-09-01

Viscous receives several Puddle Punch and magazine changes; three other heroes get ability adjustments, rope traversal changes, and a build-parsing fix.

Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.

How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.

Original update sources

Recorded topics: Heroes, Fixes. Dates refer to the update named in the notes; a mirrored post can be published later.

Recheck Viscous’s Puddle Punch

What changed: Puddle Punch base cast range fell from 60m to 40m, its base cooldown increased from 24 to 28, and its T2 damage bonus fell from +50 to +35. It also knocks targets less high into the air.

How to adapt: Test whether your usual casts still reach intended targets and whether the longer cooldown changes your timing; do not assume the lower knock-up prevents escape or guarantees a follow-up.

Check Viscous’s magazine and Alt Fire

What changed: Viscous’s base clip decreased from 24 to 20, and Alt Fire now requires 5 bullets.

How to adapt: Check the ammunition display before relying on Alt Fire, and test whether your usual firing sequence leaves enough bullets to use it when needed.

Note the other hero ability changes

What changed: Infernus’s Flame Dash now has 30% Slow Resistance; Ivy’s Air Drop self-cast time fell from 2 to 1.3; Seven’s Storm Cloud Spirit Power DPS scaling fell from 0.8 to 0.7.

How to adapt: If playing these heroes, test Flame Dash under slow effects, check Ivy’s updated self-cast timing, and reassess Seven’s Storm Cloud damage expectations with Spirit Power.

Test rope traversal and build parsing

What changed: Rope climb speed increased from 11 to 13, rope activation range increased from 2.2m to 2.4m, and an HTML parsing exploit with builds was fixed.

How to adapt: Try rope activation and climbing on your usual routes to check the changed range and speed; if you use builds, verify that they still parse correctly without assuming their contents changed.

Follow the affected decisions

Verify your match build · How current recommendations are checked

Earlier and later records

Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.

The archive