Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes, Items, Gameplay, Fixes, Interface. Dates refer to the update named in the notes; a mirrored post can be published later.
Retest teleporters and new routes
What changed: Teleporter activation is no longer canceled by incoming damage, but channel time rose from 4 to 5 seconds. The update also adds bounce pads, one-way defender exits beside outer-lane entrances, and speed-boost volumes in defender passages.
How to adapt: Try channels while taking damage, while still checking for other interruptions; explore the new routes in play rather than assuming a particular route is faster.
Account for objective changes
What changed: Walkers now require attackers to be within 30m to damage them and have 15% more health; Base Guardians have 20% more health. Patron damage increased by 30% after it becomes vulnerable. Weakened Patron health rose by 15%, and it now hits up to two enemies in the pit for 75 damage per second.
How to adapt: Test the Walker’s new damage boundary and account for the listed health changes without assuming a specific push duration; at Weakened Patron, check how its pit effect affects positioning.
Try Ivy’s new Air Drop ultimate
What changed: Ivy can fly with an ally or self-cast to carry a bomb, then drop the ally or bomb onto an area to damage, slow, and silence enemies. Ivy and a carried ally gain a bullet shield when dropped. Allies can drop by themselves at any time; the bomb version has a 1-second cast time.
How to adapt: Test ally and bomb use, including an ally’s ability to drop independently; the notes do not specify flight duration or effect values, so verify timing and impact in play.
Recheck mobility effects and item stats
What changed: Slowing Hex no longer cancels active mobility spells; it prevents them from being cast, reduces stamina distance by 30%, and has lower damage (100 to 70) and cast range (35m to 25m). Kelvin’s Arctic Beam no longer disarms and instead slows fire rate; maximum slow fell from 90% to 60%, and time to reach it rose from 1.2 to 2 seconds. Warp Stone’s active Bullet Resist fell from +60% to +40%, lost +2 Sprint, and gained +8 Spirit. Monster Rounds lost 15 health and gained +30% Bullet Resistance versus NPCs.
How to adapt: Recheck these effects before relying on old timings or stats: Slowing Hex will not cancel mobility already in progress, and Arctic Beam no longer disarms; test their practical impact in relevant fights rather than assuming a universally best purchase.
Follow the affected decisions
- Ivy build and counter guide
- Kelvin build and counter guide
- Monster Rounds item reference
- Slowing Hex item reference
- Warp Stone item reference
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.