Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes. Dates refer to the update named in the notes; a mirrored post can be published later.
Doorman: Recheck Call Bell and Cart setups
What changed: Call Bell’s slow rises from 30% to 35% and radius from 5m to 6m; Doorway Distance rises from 60m to 70m. Luggage Cart T2 adds 75 wall-hit bonus damage with 0.6 spirit scaling, while T3 stun duration falls from 1.5s to 1.25s.
How to adapt: Test the increased Call Bell radius and doorway distance against your usual setup ranges, and check Cart wall-hit damage separately from its shorter T3 stun when judging follow-up timing.
Graves: Weigh Grasping Hands’ altered T3
What changed: Grasping Hands’ spirit damage scaling falls from 1.9 to 1.6. Its T3 now summons one Ghoul instead of two and also reduces cooldown by 10s. Borrowed Decree Ghouls lose health and damage.
How to adapt: Reassess Grasping Hands T3 around its new one-Ghoul and cooldown-reduction combination, and test Borrowed Decree Ghouls’ reduced health and damage in the situations where you rely on them.
Holliday: Test Bounce Pad with allies
What changed: Bounce Pad now provides allies with air control and stomp damage. Crackshot T3’s cooldown reduction increases for both hero and NPC headshots.
How to adapt: Test ally Bounce Pad use to see how the newly provided air control and stomp damage work in your team’s situations; check Crackshot T3’s listed headshot cooldown values separately.
Infernus: Update damage expectations
What changed: Afterburn DPS rises from 12 to 14, and its T1 DPS increase rises from +14 to +16. Concussive Combustion T2’s explosion lifesteal rises from +85% to +100%, and its listed Cooldown value changes from -65s to -75s.
How to adapt: Recheck Afterburn and T1 damage expectations, then verify the Concussive Combustion T2 values in play rather than assuming a particular encounter outcome from the listed changes alone.
Celeste and Kelvin: Recheck sustain and scaling
What changed: Celeste’s base regen falls from 2 to 1, and Dazzling Trick T3’s added silence duration falls from +2s to +1.5s. Kelvin’s Frost Grenade damage spirit scaling falls from 0.8 to 0.7, with its T3 scaling falling from 0.9 to 0.8.
How to adapt: Use the lower Celeste regen and shorter T3 silence when reassessing recovery and follow-up timing, and check Kelvin’s grenade damage at both the base and T3 values you use.
Mirage: Account for mixed Fire Scarabs and Dust Devil changes
What changed: Fire Scarabs’ health steal per second falls from 10 to 9, its T1 bonus falls from +8 to +7, and its T3 spirit scaling falls from +0.23 to +0.17. Dust Devil’s cooldown rises from 32s to 36s; T2’s cooldown reduction changes from -8s to -12s, and T3 also increases lift duration by 0.3s.
How to adapt: Recheck Fire Scarabs’ healing and scaling at the upgrades you take; compare Dust Devil’s base and T2 cooldown values separately, and test the additional T3 lift duration before relying on old timing.
Follow the affected decisions
- Bebop build and counter guide
- Calico build and counter guide
- Celeste build and counter guide
- Graves build and counter guide
- Holliday build and counter guide
- Infernus build and counter guide
- Kelvin build and counter guide
- The Doorman build and counter guide
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.