Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: See the original announcement. Dates refer to the update named in the notes; a mirrored post can be published later.
Recheck damage and Medic Pack healing
What changed: Gun base damage decreased by 5%, not growth. Medic Pack’s missing-health percentage decreased from 10% to 8%.
How to adapt: Use the updated values when checking damage breakpoints or estimating Medic Pack recovery; test relevant situations rather than assuming previous expectations still hold.
Recheck stamina timing and neutral bounties
What changed: Stamina regeneration returned from 5.25 seconds to 5 seconds, and neutral bounties increased by 5%.
How to adapt: Reassess stamina timing and neutral-resource estimates in play, since the notes give no further detail about affected neutral units or situations.
Adjust Warden and Drifter expectations
What changed: Warden’s bullet-damage growth per boon decreased from 0.53 to 0.47. Drifter’s base health decreased from 750 to 675.
How to adapt: Use the new figures when evaluating Warden’s scaling and Drifter’s base durability; test specific situations rather than inferring matchup outcomes or an optimal build from these changes alone.
Follow the affected decisions
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.