Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes, Fixes, Interface. Dates refer to the update named in the notes; a mirrored post can be published later.
Rejuvenator: credits and buff changes
What changed: Rejuv again drops one crystal. Each heavy melee hit grants a team credit, up to three for the first Mid-Boss and four for subsequent ones. Everyone on the team gains the buff. When an ally dies, they respawn in place, lose the buff, and reduce the team’s credits by one; an ally can consume only one credit. The top bar shows remaining credits, and when all credits are used, the buff disappears for everyone. Buff duration is four minutes, down from five minutes in the most recent adjustment. Its max-health and fire-rate bonuses each fall from +20% to +15%.
How to adapt: Watch the top-bar credit count and account for deaths consuming credits and removing that ally’s buff; the four-minute duration does not mean every ally necessarily keeps the buff for that long.
Seven: reduced baseline stats
What changed: Seven’s base sprint speed falls from 2.0 to 1.0, base regeneration from 1.5 to 1.0, and base health from 700 to 650.
How to adapt: Recheck Seven’s movement and survivability expectations against these lower baseline stats; the notes do not establish specific matchup outcomes.
Shiv: Bloodletting changes
What changed: Bloodletting’s base cooldown falls from 45s to 25s, while its T1 cooldown reduction changes from -25s to -10s. T2 changes from +6% Deferred to +10%. The Rage deferred bonus rises from +14% to +15%, and deferred damage rises from +20% to +25%.
How to adapt: Relearn Bloodletting’s timing with the revised base cooldown and T1 reduction, and test the revised T2 and Rage values in your setup rather than assuming an upgrade path is universally best.
Vyper: gun cycle and other adjustments
What changed: Vyper’s gun cycle time increases from 0.063 to 0.07, identified in the notes as a nerf. Slither T1’s slide-distance bonus falls from +25% to +20%, Headshot Crit value falls from 80% to 70%, and some hitbox issues and size issues in some areas are fixed.
How to adapt: Reassess firing rhythm and the listed upgrade values, and test hit registration in areas where issues were fixed; the notes do not specify those areas or say every issue was resolved.
Follow the affected decisions
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.