Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes. Dates refer to the update named in the notes; a mirrored post can be published later.
Berserker and Frenzy bonuses are reduced
What changed: Berserker’s Weapon Damage per Stack falls from 6% to 5%, and Bullet Resistance from 9% to 8%. Frenzy’s Weapon Damage per Stack falls from 8% to 7%, Bullet Resistance from 10% to 8%, Fire Rate from 40% to 35%, and Low Health Bullet Resistance from 55% to 50%.
How to adapt: If you rely on either item’s listed bonuses, test whether the reduced values still suit your build instead of assuming the items remain equally effective.
Restorative Shot cooldown increases
What changed: Restorative Shot’s cooldown increases from 7 seconds to 9 seconds.
How to adapt: When planning around Restorative Shot, allow two additional seconds before it is available again; test any timing that depended on the former cooldown.
Unstoppable no longer blocks anti-heal
What changed: The Unstoppable state no longer blocks anti-heal effects.
How to adapt: If you use Unstoppable, do not rely on the state to block anti-heal; if applying anti-heal, test its interaction with the state rather than assuming it remains prevented.
Alchemical Fire against buildings and midboss
What changed: The 40% effectiveness reduction against buildings and midboss already applied to DPS; it now also affects the Weapon Damage bonus.
How to adapt: When using Alchemical Fire against buildings or midboss, account for the reduction applying to both DPS and the Weapon Damage bonus; the notes do not specify resulting damage values.
Yamato damage growth and Shadow Transformation T1
What changed: Yamato’s bullet damage growth is reduced from 0.33 to 0.27, and Shadow Transformation T1’s Fire Rate bonus is reduced from +20% to +15%.
How to adapt: If you play Yamato, reassess expectations for bullet damage as it grows and for Shadow Transformation T1’s Fire Rate bonus; test those changes in your usual build.
Follow the affected decisions
- Yamato build and counter guide
- Berserker item reference
- Frenzy item reference
- Alchemical Fire item reference
- Unstoppable item reference
- Restorative Shot item reference
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.