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The dated public-update reference is 30 October 2026. A client build number is not an official update title or release date.

Historical patch guide

Deadlock Historical Guide — January 12, 2025

This update reduces several item bonuses, lengthens Restorative Shot’s cooldown, changes Unstoppable’s anti-heal interaction, and adjusts Yamato and Alchemical Fire.

Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.

How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.

Original update sources

Recorded topics: Heroes. Dates refer to the update named in the notes; a mirrored post can be published later.

Berserker and Frenzy bonuses are reduced

What changed: Berserker’s Weapon Damage per Stack falls from 6% to 5%, and Bullet Resistance from 9% to 8%. Frenzy’s Weapon Damage per Stack falls from 8% to 7%, Bullet Resistance from 10% to 8%, Fire Rate from 40% to 35%, and Low Health Bullet Resistance from 55% to 50%.

How to adapt: If you rely on either item’s listed bonuses, test whether the reduced values still suit your build instead of assuming the items remain equally effective.

Restorative Shot cooldown increases

What changed: Restorative Shot’s cooldown increases from 7 seconds to 9 seconds.

How to adapt: When planning around Restorative Shot, allow two additional seconds before it is available again; test any timing that depended on the former cooldown.

Unstoppable no longer blocks anti-heal

What changed: The Unstoppable state no longer blocks anti-heal effects.

How to adapt: If you use Unstoppable, do not rely on the state to block anti-heal; if applying anti-heal, test its interaction with the state rather than assuming it remains prevented.

Alchemical Fire against buildings and midboss

What changed: The 40% effectiveness reduction against buildings and midboss already applied to DPS; it now also affects the Weapon Damage bonus.

How to adapt: When using Alchemical Fire against buildings or midboss, account for the reduction applying to both DPS and the Weapon Damage bonus; the notes do not specify resulting damage values.

Yamato damage growth and Shadow Transformation T1

What changed: Yamato’s bullet damage growth is reduced from 0.33 to 0.27, and Shadow Transformation T1’s Fire Rate bonus is reduced from +20% to +15%.

How to adapt: If you play Yamato, reassess expectations for bullet damage as it grows and for Shadow Transformation T1’s Fire Rate bonus; test those changes in your usual build.

Follow the affected decisions

Verify your match build · How current recommendations are checked

Earlier and later records

Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.

The archive