Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes. Dates refer to the update named in the notes; a mirrored post can be published later.
Rapid Recharge trades charge reduction for Weapon Power
What changed: Rapid Recharge’s Charge Time reduction changed from -60% to -45%, while its Weapon Power increased from 12% to 18%.
How to adapt: If you used Rapid Recharge mainly for Charge Time, test whether the smaller reduction still suits your timing; compare the increased Weapon Power in your own use rather than assuming which tradeoff is better.
Yamato and Vindicta: retest damage and timing
What changed: Yamato’s bullet damage growth decreased from 0.35 to 0.33, and Shadow Transformation’s cooldown increased from 85s to 100s. Vindicta’s Bullet Velocity decreased from 889 to 810; Assassinate T2 decreased from +130 to +120, and its Charge Time increased from 2s to 2.5s.
How to adapt: For Yamato, test damage expectations and Shadow Transformation timing after the changes. For Vindicta, check projectile leading and Assassinate charge timing in play before relying on old timings; these notes do not establish matchup outcomes.
Infernus and Kelvin: account for cooldown changes
What changed: Infernus’s Flame Dash cooldown increased from 35s to 38s; its spirit scaling increased from 0.7 to 0.8, T2 decreased from +45 to +40, and T3 Charge Time increased from 18s to 20s. Kelvin’s base Spirit Resistance increased from 10% to 15%, while Ice Path cooldown increased from 42s to 46s.
How to adapt: For Infernus, test Flame Dash timing and scaling without assuming the scaling change offsets the longer cooldown or the T2 and T3 adjustments. For Kelvin, account for the longer Ice Path cooldown alongside the increased base Spirit Resistance.
Warden and Shiv: separate baseline and scaling changes
What changed: Warden’s base bullet damage decreased from 19.8 to 19.5. Last Stand base DPS decreased from 100 to 90, while its DPS spirit power scaling increased from 1.2 to 1.4. Shiv’s bullet growth decreased from +0.31 to +0.27, while Serrated Knives T3 increased from +5 to +7 Bleed DPS.
How to adapt: For Warden, test Last Stand at your actual spirit power instead of judging it by the base DPS change alone. For Shiv, distinguish reduced bullet growth from the higher Serrated Knives T3 Bleed DPS when evaluating that upgrade.
Follow the affected decisions
- Infernus build and counter guide
- Kelvin build and counter guide
- Mirage build and counter guide
- Shiv build and counter guide
- Vindicta build and counter guide
- Warden build and counter guide
- Yamato build and counter guide
- Rapid Recharge item reference
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.