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The dated public-update reference is 30 October 2026. A client build number is not an official update title or release date.

Historical patch guide

Deadlock Patch Guide — November 13, 2024

Trooper damage, post-lane Soul Sharing, the first Urn, Guardian resistance and comeback scaling change, alongside targeted hero and melee-cancel adjustments.

Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.

How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.

Original update sources

Recorded topics: Heroes, Items, Gameplay. Dates refer to the update named in the notes; a mirrored post can be published later.

Recheck lane pressure and shared souls

What changed: Troopers deal 20% more damage to each other. Post-lane Soul Sharing ratios are reduced for groups of two or more; the one-player ratio remains 100%.

How to adapt: Test how quickly opposing troopers clear one another, and reassess group Soul Sharing using the new ratios; the notes do not establish which group size is best in every situation.

Account for first Urn and Guardian changes

What changed: The first Urn is always neutral regardless of net-worth lead. Guardian resistance changes from -35% at 8 minutes to -50% at 10 minutes.

How to adapt: Do not assume a net-worth lead changes the first Urn's status. Recheck Guardian pressure at the stated times; the notes do not give intervening resistance values or predict the outcome of a push.

Expect a toned-down team net-worth comeback formula

What changed: The team-versus-team net-worth comeback formula is toned down; the notes give no amount or formula.

How to adapt: Avoid forecasting a specific comeback effect from a net-worth gap without more detail, and do not assume the previous formula remains unchanged.

Retest heavy-melee cancels and hero abilities

What changed: Heavy-melee canceling can no longer be done with some abilities; the notes say only items can currently do it. Haze's Bullet Dance bonus bullet damage rises from +2 to +5. Paradox's Time Wall Time Stop duration falls from 0.7 to 0.6 seconds and its duration from 7 to 6 seconds. Vindicta's Assassinate damage falls by 5%. Yamato's Shadow Transformation bullet and spirit resistance falls from 50% to 45%, duration from 5.5 to 5 seconds, and heal from 25% to 20%.

How to adapt: Test any ability-based heavy-melee cancel you rely on, since the restriction applies only to some abilities. Recheck Haze's damage and Paradox's shorter windows; account for Vindicta's and Yamato's stated reductions without assuming they determine matchup outcomes.

Follow the affected decisions

Verify your match build · How current recommendations are checked

Earlier and later records

Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.

The archive