Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes. Dates refer to the update named in the notes; a mirrored post can be published later.
Bebop: Sticky Bomb stacking and damage
What changed: Stacks no longer decrease on death. Stacks are now based on dying heroes hurt by Sticky Bomb damage, with a 12-second buffer; damage per stack rises from 3% to 5%, and spirit-power damage scaling rises from 0.9 to 1.2. Cooldown falls from 19s to 18s, and T1 improves from -7.5s to -8s.
How to adapt: Test how the revised dying-hero condition and 12-second buffer affect stack acquisition in real fights; do not assume that merely hitting a hero grants a stack. Compare damage and cooldown behavior before and after the change, including the T1 upgrade.
Shiv: Killing Blow changes
What changed: Killing Blow cast range increases from 13m to 14m; rage per weapon damage increases from 0.015 to 0.017, while drain rate decreases from 0.3 to 0.25.
How to adapt: Test the added range and monitor rage gain and drain during use; these numbers alone do not establish a guaranteed kill or a particular matchup advantage.
Cooldowns and upgrades
What changed: Kelvin’s Ice Path cooldown increases from 38s to 42s. McGinnis’s Spectral Wall cooldown increases from 37s to 46s, while its T2 cooldown reduction changes from -14s to -23s.
How to adapt: Track these cooldowns after use when playing either hero or facing them. For McGinnis, test the T2 upgrade separately: the listed reduction is larger, but the notes do not state the resulting upgraded cooldown.
Other hero ability adjustments
What changed: Grey Talon’s movespeed spirit scaling falls from 0.04 to 0.032, and bullet damage spirit scaling falls from 0.13 to 0.12. Paradox’s Pulse Grenade T3 radius gain per Pulse falls from +1m to +0.75m. Seven’s Storm Cloud DPS rises from 110 to 120; Yamato’s Shadow Transformation cooldown falls from 90s to 85s.
How to adapt: If you use these abilities, compare their scaling, T3 radius gain, DPS, or cooldown in the relevant upgrade state; avoid assuming broader performance effects beyond the listed changes.
Urn and Majestic Leap
What changed: The Urn NW lead requirement increases from 8% to 10%. Majestic Leap cooldown decreases from 45s to 40s.
How to adapt: Check the new 10% Urn lead requirement before planning around it, and account for Majestic Leap’s shorter listed cooldown when deciding when to test or use the item.
Other listed adjustments
What changed: McGinnis’s Mini Turrets Spirit Resist decreases from 80% to 70%.
How to adapt: When using or facing Mini Turrets, test how the listed Spirit Resist reduction affects the situation; the notes do not specify further turret changes.
Follow the affected decisions
- Bebop build and counter guide
- Grey Talon build and counter guide
- Kelvin build and counter guide
- McGinnis build and counter guide
- Paradox build and counter guide
- Seven build and counter guide
- Shiv build and counter guide
- Yamato build and counter guide
- Majestic Leap item reference
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.