Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes, Items, Gameplay, Fixes, Interface. Dates refer to the update named in the notes; a mirrored post can be published later.
Objective pressure and rewards
What changed: Trooper DPS against Lane Guardians fell from 44 to 36. Objectives gain 80% damage reduction against backdoor attacks after creeps have been absent nearby “in a while”; the notes give no exact duration. Uncapturable zipline nodes near your base extend two more nodes outward, making it harder for attackers to capture ziplines close to the enemy base. Urn bounty rose from 900 + 160/minute to 900 + 200/minute, and Vault base bounty rose from 150 to 200.
How to adapt: Account for reduced trooper damage when estimating Guardian pressure. Do not assume an unattended objective takes full damage when creeps have been away; the trigger timing is unspecified. Plan for enemy ziplines to stop farther from your base, and compare the Urn's increased stated bounty against the new silence while carrying it.
Ability and upgrade changes to retest
What changed: Lash's Grapple cooldown fell from 55 to 45; Flog damage and hero lifesteal increased, while non-hero lifesteal decreased. Mo & Krill's Sand Blast range rose from 25m to 30m and width from 3m to 5m; Burrow now knocks enemies up when emerging. Yamato's Flying Strike cooldown fell from 35 to 20, and its T2 changed from cooldown reduction to +20 cast range. Crimson Slash T2 and T3 exchanged their heal and cooldown effects. Other direct changes include Abrams' base health increasing from 550 to 600 and Siphon DPS from 24 to 35; Dynamo's Singularity DPS rising from 48 to 60; Grey Talon's Guided Owl damage rising from 200 to 300; Infernus' Concussive Combustion damage rising from 130 to 160; and Lady Geist's Malice damage amp per shard rising from 10% to 15%.
How to adapt: Recheck ability timing, engagement range, and upgrade choices against the listed changes. For Lash, distinguish hero from non-hero Flog sustain; for Yamato, account for the changed Flying Strike T2 and Crimson Slash upgrade effects. These numbers describe changes, not proof of overall hero strength.
Changed handling and movement
What changed: Bebop's weapon no longer has horizontal or vertical recoil. McGinnis' Heavy Barrage now reduces speed rather than setting it to a low cap, allowing items to increase movement during the ultimate; the camera interaction with Fleetfoot Boots was fixed. Vindicta's base bullet damage fell from 15 to 14, bullet damage gained per boon fell from 0.88 to 0.7, and Stake T1's bonus duration fell from 1.5 seconds to 1.0 second.
How to adapt: Recheck weapon handling and Heavy Barrage movement under the changed rules. For Vindicta, update damage expectations and Stake duration rather than assuming the previous values; the notes do not establish comparative hero or item performance.
Useful interface and sandbox changes
What changed: The dashboard gained a Resources page with a browsable item shop, and the Hero Sandbox added Flex Item support. F1–F5 camera hotkeys now follow allied heroes' left-to-right order on the top bar. Endgame graphs now default to team stats rather than individual stats.
How to adapt: Use the Resources page to browse the shop and the Sandbox to test Flex Items; check camera order and postgame graph defaults if those displays are part of your routine.
Follow the affected decisions
- Abrams build and counter guide
- Bebop build and counter guide
- Dynamo build and counter guide
- Grey Talon build and counter guide
- Haze build and counter guide
- Infernus build and counter guide
- Kelvin build and counter guide
- Lady Geist build and counter guide
- Lash build and counter guide
- McGinnis build and counter guide
- Mo & Krill build and counter guide
- Vindicta build and counter guide
- Yamato build and counter guide
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.