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The dated public-update reference is 30 October 2026. A client build number is not an official update title or release date.

Historical patch guide

Deadlock Historical Guide — September 26, 2024

The September 26 update changed lane assignments, bounty and combat rules, and selected hero and item values; verify old timings and builds before relying on them.

Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.

How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.

Original update sources

Recorded topics: Heroes, Items, Gameplay, Fixes, Interface. Dates refer to the update named in the notes; a mirrored post can be published later.

Check lane assignments and first-kill bounty

What changed: Lane setup is now always 1-2-2-1, and side lanes are a little farther apart from the middle lanes. Each player’s first kill grants a 150-soul bonus bounty. Trooper share radius was reduced from 50m to 40m between allied heroes and from 40m to 35m from orb to allied hero.

How to adapt: In early matches, confirm the lane arrangement and check whether nearby allies remain within the reduced sharing radius; treat the first-kill bounty as an added reward, not a guaranteed lead.

Retest Guardian pressure and midgame timing

What changed: Trooper damage reduction from Guardians fell from 35% to 28%, Guardians deal 10% more damage to players, and the midgame respawn time reaches 50 seconds at 20 minutes rather than 40 seconds. Teleporter delay fell from 5 seconds to 4 seconds.

How to adapt: Reassess Guardian contests and midgame risks using the changed damage and respawn values; test your own timings rather than assuming an old push or recovery window still applies.

Account for changed Rejuvenator and fire-rate rules

What changed: Rejuvenator bonus creep HP increased from 50% to 70%, and its bonus is no longer consumed for dead players, who have it on their next life. Fire-rate slows now stack diminishingly.

How to adapt: When planning around a Rejuvenator or multiple fire-rate slows, test the changed effects in a match; the notes do not specify the exact value of diminishing returns or prescribe a particular fight strategy.

Retest affected hero abilities

What changed: Mirage was added as a new hero. Haze's Bullet Dance evasion fell from 50% to 25% and its fire rate from 25% to 15%; her Sleep Dagger hitbox shrank by 10%. Kelvin's headshot bonus damage fell by 20%, bullet-damage growth from 1.2 to 0.9, and Arctic Beam movement slow from 70% to 50%. Seven's Static Charge stun duration fell from 1.1 to 0.9 seconds and radius from 6m to 5m; it now respects line of sight and can be alternate-cast on himself without stunning him.

How to adapt: Recheck the affected abilities in the situations where you relied on them, especially Seven's line-of-sight behavior; these changes do not establish a hero's overall strength or matchup results.

Check item requirements and cast timing

What changed: Headhunter now requires Headshot Booster, no longer grants +50% Bullet Velocity, and grants +5% Fire Rate. Pristine Emblem now requires High-Velocity Mag and grants +35% Bullet Velocity. Siphon Bullets moved from T4 Weapon to T4 Vitality, no longer grants +28% Weapon Damage, and now grants +18% Bullet Resistance. Echo Shard now has a 0.3-second cast delay, like Refresher.

How to adapt: Review item requirements and current descriptions before following an old build, and test whether Echo Shard's delay affects your intended sequence before relying on that timing.

Follow the affected decisions

Verify your match build · How current recommendations are checked

Earlier and later records

Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.

The archive