Patch date: . Guide reviewed 2026-11-03. Historical changes can be superseded; use current definitions for a match today.
How this guide was prepared: AI-assisted analysis with a separate source-check pass against archived official notes. Practical decisions are reasoned suggestions, not player-tested results or measured win-rate evidence. A small hotfix receives a short guide rather than a reconstructed full build.
Original update sources
Recorded topics: Heroes, Items, Gameplay, Fixes. Dates refer to the update named in the notes; a mirrored post can be published later.
Parry and general changes
What changed: Parrying is now allowed during ground dashes. The 0.25-second anti-mash protection is timed from the initial parry input, rather than from a successful parry; when success comes later, the notes say this means less delay before a back-to-back parry. Subsequent CC reduction rises from 10%/30% to 15%/35%, and its window increases from 8 to 9 seconds. Medic Trooper's missing-health heal and fixed regen growth per minute are reduced. The notes also report improved ability behavior when casting while sliding.
How to adapt: Test ground-dash parries and follow-up timing after early and late successes. Check the CC-reduction change in the situations where it applies; the notes do not specify which effects or characters it covers. The sliding-cast note gives no ability-specific details, so verify any relevant casts in play rather than assuming a particular interaction.
Item changes: weigh the changed stats
What changed: Recharging Rush's cooldown increases from 20 to 24 seconds. Titanic Magazine gains ammo and weapon damage; Express Shot gains secondary-fire weapon damage. Toxic Bullets has 10% slower buildup and lower bleed, but stronger anti-heal. Return Fire returns more bullet damage and has a shorter cooldown. Spirit and Weapon Shielding gain movement speed and barrier duration; Weapon Shielding also gains time frame. Plated Armor gains bonus health, while Golden Goose Egg's permanent-buff threshold falls from 150 to 100 accrued souls, excluding its initial 400 sellback amount. Other changes include increased Cultist Sacrifice bonus souls, Sharpshooter's smaller movement-speed penalty, increased Armor Piercing Rounds chance, and changes to Decay, Silence Wave, Echo Shard, and Lightning Scroll.
How to adapt: Compare the changed item stats in the situations where you use them: for Toxic Bullets, weigh slower buildup and reduced bleed against stronger anti-heal; for Golden Goose Egg, track accrued souls rather than the initial sellback amount. Test changed cooldowns and shield durations in relevant engagements. These changes alone do not establish that any item is universally stronger or weaker.
Hero changes to test
What changed: Bebop's weapon windup times are shorter; Sticky Bomb can be self-cast again but deals 20% damage to Bebop, and its radius is smaller. Celeste loses base health, has a longer bullet cycle time (the notes specify an 8% reduction in base fire rate and overall DPS), and receives several bullet-damage, ability-damage, and barrier adjustments. Haze's Bullet Dance targets a cone in the aim direction, no longer grants its former 60% Evasion baseline, and has that Evasion on its T3 upgrade; its cooldown, duration, fire rate, and duration scaling also change. Doorman doorways reveal on the enemy minimap within line of sight, and Luggage Cart immobilizes rather than stuns. Grey Talon's Guided Owl has a lower minimum speed, higher maximum speed, and longer duration. Vyper's dagger charge time falls from 4.5 to 4 seconds, and Slither slide distance rises from 10% to 15%.
How to adapt: Test Bebop's self-cast and altered windup in controlled situations, accounting for the stated self-damage. For Celeste, compare firing and survivability with the changed ability values instead of assuming a uniform outcome. With Haze, test Bullet Dance aim direction and separate its baseline behavior from the T3 upgrade. As Doorman, account for the specified line-of-sight minimap reveal and changed cart control effect. Test Grey Talon's owl across distances and durations because its minimum and maximum speeds move in different directions; check Vyper's changed dagger charge and slide distance in the situations where they matter.
Follow the affected decisions
- Bebop build and counter guide
- Celeste build and counter guide
- Grey Talon build and counter guide
- Haze build and counter guide
- The Doorman build and counter guide
- Victor build and counter guide
- Vyper build and counter guide
- Silence Wave item reference
- Toxic Bullets item reference
- Weapon Shielding item reference
- Spirit Shielding item reference
- Return Fire item reference
- Titanic Magazine item reference
- Recharging Rush item reference
- Golden Goose Egg item reference
Verify your match build · How current recommendations are checked
Earlier and later records
Archive coverage currently ends 2026-10-30; sources last successfully checked 2026-11-01. A source check does not establish a post-patch win rate.